So a bass guitar would be a good example, where velocity layers are required and being as realistic and humanly playable as possible - for example with pitch bends in velocity kb. I’d like to get some windows vsts as usable soundfonts or even decent sampler packs… and also thinking of autosampling some of the bass sounds and things in sampletank ios so it’s easier to use as an AU in logic.
I’m about to try some auto sampling, through audio layer, or synthjacker possibly even sample robot or those apps on windows.